Session 1, Read and notice: Maps help people solve problems
Week 6 big question: Which design keeps more soil in place?
Start with a story (optional) Who's on Divya's Map? — Read it hereDivya draws a map with landmarks so her cousin Ravi can find his way.
A map helps people talk about a problem.
Imagine reaching a park path and finding mud across your way. Planners must solve this problem in our park. Then people can use the path easily again. Rain carries soil down a bare slope onto the path below. Before making a plan, they must find out just where the water goes. A map helps them show the slope. It also shows the part of the path that needs help.
A grid and key help us all find one spot.
But how can everyone find the same spot on the map? The planners add a grid with letters and numbers around it. Then “Path at B2” names an exact place they can all find. “Path below the hill” gives its relative location, using what is nearby. A north arrow helps everyone agree on which way to go. They check the key to read each symbol. The key shows the path’s line and the hill’s triangle. A blue arrow shows moving water. A title and date help them use the map.
Good planners test their ideas first.
Now the planners have two ideas to try for the path. They could cover bare soil to slow water. Or they could place a low barrier across the slope. Their criterion, or aim, is to keep soil off without blocking the path. Space and materials place a constraint, or limit, on what they can build. So they test small models, compare evidence, and improve their plans. Which plan will help people use the park again?
Show what you notice
- What would planners need to know before they change the park?
- A design traps soil. Why might it still need to get better?
Answer your waypointact it outtell or dictatewrite

