Session 1, Read and notice: Two ways to make a rule
Week 35 big question: How can we pick a design in a fair way? How can evidence help us make it better?
Start with a story (optional) Anna's Extraordinary Experiments with Weather — Read it hereAnna Mani loves books and grows up to build tools that measure the weather.
Hear what each person needs before you vote.
Down slips another label in our museum team’s display. Meanwhile, a helper needs a clear signal when a model is ready to move. Each person has an idea for a fix they would like. One wants a taller stand, while another wants a quieter signal. Should they vote right away, or stop to hear what everyone needs?
A good fix should not make a bigger problem.
First, the group hears the helper’s story and watches what happens. With these two sources, the team can compare benefits and costs. There is only so much card. A stand that uses it all leaves none for labels. That constraint, or limit, shapes what the team can build. People’s needs matter, too, since a flashing signal may bother someone. A good fix must meet the need without making a bigger problem.
We can all vote, or pick one person to choose.
First, everyone needs to be heard. Then the team can make a rule by having everyone vote directly. Or it can elect a representative, someone chosen to act for the group. That person hears what people want, then makes the rule. This small group models ways to choose, though it is not a real government. After the vote, the team still checks the evidence and treats people fairly. Even a losing design may have a useful part to offer. Which parts could help them solve their shared problem?
Show what you notice
- Why should the team get the facts first, and then vote?
- Sometimes all of us vote. Sometimes one person makes the rule for us. How are these two ways not the same?
Answer your waypointact it outtell or dictatewrite




